Racing Starts
On the way back to the boathouse, usually the coach will add in a longer, more intense workout. Sometimes a "friendly" race will be a part of the session. You can help your crew get the most out of a tougher piece by encouraging them with a dynamic tone of voice. Psychology comes into play here: Remind the rowers of good technique and to "hang in there" by using positive self-talk. Remember to set the timer on the cox box if necessary. Keep track of time carefully if the piece is a timed piece. Keep track of distance if the piece is a distance piece. At regular intervals, tell the rowers what their stroke rating is and how much further they have to go. And listen to any suggestions from your stroke, since he or she will often know what corrections need to be made before you do.
- RACING START: The coach will begin a race when all coxes’ hands are down. So, keep your hand in the air until your boat is pointed and all your rowers are ready in the three-quarter slide position. Then tell rowers your hand is down. You must let your rowers know before the start what the beginning stroke sequence will be. It might be: half (slide), 3/4, 3/4, full, full, 10 strokes at a high rate, then dropping to a slower rate (the "settle"). The rowers start on the coach's command.
